Wet Sand
Wet Sand is recorded by the official wiki as Slushy with density 150. Direct contact replaces one Sand and one Water with two Wet Sand.
Confirmed Acquisition
The confirmed sources for Wet Sand are Sand. This establishes the acquisition route, but it does not establish an unstated ratio, cycle time, per-second yield or automated layout.
Production-Chain Role
Wet Sand has Sand upstream, Shakers as processing, and Gold, Residue downstream. These links define the documented chain, not an unstated quantity or optimal layout.
Entity-Specific Behavior
Direct contact replaces one Sand and one Water with two Wet Sand. A Shaker consumes each Wet Sand pixel into one Residue and gives that pixel an approximately 25% chance to also produce one Gold below.
Evidence Limits
Current Wet Sand and Shaker pages agree on Residue and the one-in-four Gold chance, superseding demo-era Slag wording. Processing interval, RNG implementation, throughput and staircase spacing are unknown.
Material Data
| Matter type / Density | Slushy / 150 |
| Obtained from | Sand |
| Processed by | Shakers |
| Byproducts | Gold, Residue |
| Burnable / Wettable / Launchable | No / No / Yes |
Processing Chain
Obtained from Sand
Processed by Shakers
Frequently Asked Questions
What is Wet Sand?
Wet Sand is recorded by the official wiki as Slushy with density 150.
How do you get Wet Sand?
Officially confirmed: The confirmed sources for Wet Sand are Sand.
What remains unverified about Wet Sand?
Officially confirmed: Current Wet Sand and Shaker pages agree on Residue and the one-in-four Gold chance, superseding demo-era Slag wording.
Data source: official wiki (structured fields captured 2026-08-20; reviewed copy carries its own update date) — wiki.hoodedhorse.com/Sandustry/Wet_Sand