Wet Sand

Slushy Density 150 ↔️

Wet Sand is recorded by the official wiki as Slushy with density 150. Direct contact replaces one Sand and one Water with two Wet Sand.

Confirmed Acquisition

The confirmed sources for Wet Sand are Sand. This establishes the acquisition route, but it does not establish an unstated ratio, cycle time, per-second yield or automated layout.

Production-Chain Role

Wet Sand has Sand upstream, Shakers as processing, and Gold, Residue downstream. These links define the documented chain, not an unstated quantity or optimal layout.

Entity-Specific Behavior

Direct contact replaces one Sand and one Water with two Wet Sand. A Shaker consumes each Wet Sand pixel into one Residue and gives that pixel an approximately 25% chance to also produce one Gold below.

Evidence Limits

Current Wet Sand and Shaker pages agree on Residue and the one-in-four Gold chance, superseding demo-era Slag wording. Processing interval, RNG implementation, throughput and staircase spacing are unknown.

Material Data

Matter type / DensitySlushy / 150
Obtained fromSand
Processed byShakers
ByproductsGold, Residue
Burnable / Wettable / LaunchableNo / No / Yes

Processing Chain

Obtained from Sand

Processed by Shakers

Byproducts GoldResidue

Frequently Asked Questions

What is Wet Sand?

Wet Sand is recorded by the official wiki as Slushy with density 150.

How do you get Wet Sand?

Officially confirmed: The confirmed sources for Wet Sand are Sand.

What remains unverified about Wet Sand?

Officially confirmed: Current Wet Sand and Shaker pages agree on Residue and the one-in-four Gold chance, superseding demo-era Slag wording.

Data source: official wiki (structured fields captured 2026-08-20; reviewed copy carries its own update date) — wiki.hoodedhorse.com/Sandustry/Wet_Sand

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