Slag — Officially Called Residue Now
Quick answer: the material you know as "slag" is officially called Residue in the current game. It comes off your Shakers, burns into Burnt Residue at roughly 4:1, and presses into guaranteed Gold — here is the whole pipeline, plus the rename history.
Material Data (Current)
| Field | Residue | Burnt Residue |
|---|---|---|
| Matter type / Density | Slushy / 50 | Solid / 50 |
| Obtained from | Wet Sand (on a Shaker) | Residue (burned) |
| Processed by | Fire | Kinetic Press |
| Byproducts | Burnt Residue | Gold, Seed |
| Burnable / Wettable / Launchable | Yes / No / Yes | No / No / Yes |
Where Residue Comes From
"Residue is produced by dropping Wet Sand on a Shaker." Every Wet Sand pixel becomes Residue; the Shaker's Gold output (25% chance) is the side prize — Residue is the guaranteed product, and it is not waste.
Burning: 25% Per Pixel, ~4:1 Overall
The conversion is lossy by design: "When Residue combines with Fire each pixel has a chance to either turn into Burnt Residue or be consumed with no output." The odds: "A Residue only has a 25% chance of turning into Burnt Residue" — which the wiki also states as "approximately 4 Residue → 1 Burnt Residue."
Ignition options: the Flamethrower or the Rocket Launcher's napalm upgrade manually; a Pyro Dispenser or lava trapped in Filters for automation. Helpfully, "with enough Residue input, a pile ignited by the player can burn continuously to keep producing Burnt Residue without having to keep reigniting."
Pressing: The Guaranteed Payoff
Burnt Residue is Kinetic Press food: "By dropping Burnt Residue onto a Kinetic Press from 25+ blocks high, the Burnt Residue will be transformed into 1 Gold and 1 Seed." No randomness — "1 Burnt Residue will always output 1 Gold and 1 Seed."
Watch the drop height: pixels arriving from under 25 blocks just rest on the press and block it. The official fix is a row of angled Launchers along the top to fling stagnant pixels aside.
The Name History: Slag → Residue
In the 2025 demo era the chain was named Slag / Burnt Slag / Kinetic Slag Press, and the 2025 wiki described Shaker output as "Gold (↓) and Slag" with a 20–25% gold range. Old guides and forum posts still use those names.
The current game and wiki renamed everything: Residue / Burnt Residue / Kinetic Press, with the gold odds now stated as an exact 25%. The press byproduct changed too — 2025's Gold + Spore became today's Gold + Seed. Same chain, new vocabulary.
Slag and Residue FAQ
Are Slag and Residue the same material in Sandustry?
How do you get Residue?
What is the Residue to Burnt Residue ratio?
What does one Burnt Residue produce?
Budget for the burn loss
Plan quantities backwards: every Burnt Residue you want costs about 4 Residue, which costs about 4 Wet Sand. If your press tower runs dry, the bottleneck is almost always the burning stage — not the Shakers.
Slag Burner Setups
Automate the burning stage two ways.
Kinetic Press Guide
The 25-block drop, in detail.