Water
Quick answer: water exists to make Wet Sand and Wet Seeds — the inputs of the entire gold loop — and "large volumes of water are required for an efficient factory." Here is where to get it and how to move it, with sources labeled by freshness.
Material Data (current official wiki capture — September 1, 2026)
| Field | Value |
|---|---|
| Matter type / Density | Liquid / 100 |
| Obtained from | Ice, Steam |
| Processed by | Fire, Snow |
| Byproducts | Steam, Ice |
| Wetting math | 1 Sand + 1 Water = 2 Wet Sand; 1 Seed + Water = Wet Seed |
The current official Water page confirms these fields. It also describes surface/underground deposits, melting Ice, rain from Steam and Lumlings as practical sources; exact production rates are not published.
Where Water Comes From
The documented sustainable sources: rain condensing from Steam, melting Snow and Ice — "this can create infinite water when using the Cryoblaster to make snow" — and pumping underground deposits.
A current-version bonus from the official Beginner's Guide: captured creatures help too — "enough Lumlings in a location can create a small but constant supply of water."
The 2025 page also described a manual duplication trick via Steam conversion. It is exploit-adjacent and unverified in the current build, so we do not recommend or detail it.
Moving Water: Pump, Pipes, Liquid Vent (current sources)
Research "Fluids" (Tier 3, 1,250 Gold) unlocks the set: "Unlocks the Pipe, Pump and liquid Vent." The rule of the system: "You can move any Fluid besides lava." Water pumps continually while it sits at or above the Pump and the destination has room below the Vent.
Pump geometry matters: the Pump occupies a 4×4-pixel area but "it is only the central 2 × 2 area that is actually able to pick up the liquid." Pumps are non-solid, so stray solids like Gold can fall in and silently stop the flow — hover the Grabber over a dead pump to check.
Pipelines do not filter: all liquids in a network exit from every connected Vent, and "the Liquid Vent will always prioritize whichever Liquid is closest." Keep one liquid per network.
Community Troubleshooting: Keep Lumlings Above the Waterline
Players comparing renewable Water layouts report that submerged Lumlings appear to stop producing effectively. A practical arrangement is to hold them near the top of the tank with Water-configured Filter Conveyors, then pump from the bottom so the creatures remain above the rising Waterline.
The same discussion reports that Liquid Vents do not raise the final Water surface above the Vent height, and warns that overflow touching Lava can create Steam that blocks nearby routes. These are useful community observations, not captured official specifications; test the current build before fixing tank dimensions around them.
Community Layouts to Test (not universal recipes)
Recent players report that a seed-wetting line is more stable when the reservoir Pump sits above the wetting outlets, and when a thin water layer is held over a Filter that allows Wet Seed through. A Sensor can be used to stop water backing up into the seed route.
These are dated community experiments, not official throughput guarantees. Reproduce them in a small test chamber before copying them into a large factory: water-system test, seed distribution build, and seed-wetting troubleshooting.
Water-Related Research
| Research | Tier / Cost | What it does |
|---|---|---|
| Flamethrower | Tier 2 — 400 Gold | Vaporizes Water into Steam that rises and becomes rain |
| CryoBlaster | Tier 2 — 1,000 Gold | Infinite Snow: freeze water, solidify Lava, or steam into rain |
| Fluids | Tier 3 — 1,250 Gold | Unlocks Pipe, Pump and Liquid Vent |
| Snowmaker | Tier 5 — 2,500 Gold | Powered structure converting Water into Snow using Energy |
Interactions Worth Knowing
- Water landing on Lava evaporates into Steam — and the lava does not decrease (current capture).
- The current official page says a droplet that cannot settle into a depression within 45 seconds evaporates and that overflow enters a rain buffer for later rainfall.
- The current official page also warns that a small Water volume touching Snow may consume the Snow without forming Ice; do not design shallow freezing trays as if they were deep pools.
Water FAQ
What is Water used for in Sandustry?
How do you get renewable Water?
Can Pumps move Water?
How much Wet Sand does Water make?
Plan water like a resource, not a given
The gold loop consumes water at both ends — Wet Sand in, Wet Seeds later. Build a renewable source early (Cryoblaster snow, or a pumped reservoir) instead of draining the pools near your first factory.