Ice
Ice is recorded by the official wiki as Terrain. Ice occurs naturally or forms when Snow touches sufficiently deep Water.
Confirmed Acquisition
Ice is acquired as terrain rather than through a production recipe; its recorded yield is Water. Deposit frequency, regeneration and guaranteed yield per area are not documented.
Production-Chain Role
Ice has no documented upstream source upstream, no named dedicated processor as processing, and no confirmed byproduct downstream. These links define the documented chain, not an unstated quantity or optimal layout.
Entity-Specific Behavior
Ice occurs naturally or forms when Snow touches sufficiently deep Water. Conventional digging tools cannot excavate it; Fire or Flamethrower melts the frozen state back into Water.
Evidence Limits
The official HP field is literally “??”. Melt speed, Water recovery ratio, minimum freezing depth and possible tool exceptions are unknown, so the page documents a state change rather than a numeric recipe.
Material Data
| Matter type / Density | Terrain / — |
| Yields | Water |
| Damaged by | Flamethrower |
| Burnable / Wettable / Launchable | No / — / — |
⚠️ The official wiki lists Ice's HP as "??" — unknown even upstream.
Processing Chain
Yields Water
Frequently Asked Questions
What is Ice?
Ice is recorded by the official wiki as Terrain.
How do you get Ice?
Officially confirmed: Ice is acquired as terrain rather than through a production recipe; its recorded yield is Water.
What remains unverified about Ice?
Officially confirmed: The official HP field is literally “??”.
Data source: official wiki (structured fields captured 2026-08-20; reviewed copy carries its own update date) — wiki.hoodedhorse.com/Sandustry/Ice