Collector

EconomyVerified official-source record

Overview

This official category covers economy structures.

Collector is a non-solid economy tile: Gold or Liquid Gold inside its area becomes spendable research currency while material and the player can still pass through.

CategoryEconomy
Documentation statusVerified official-source record

Collector: Confirmed Function

Collector neither transforms nor consumes Gold. One Gold pixel counts as one currency unit; one Liquid Gold pixel counts as two after the explicitly approximate two-to-one Smelter compaction.

Setup and Production Role

Route loose Gold or Liquid Gold into Collector tiles before trying to spend it in Research. Because the tile does not block solids, liquids, gas or the player, containment must come from the surrounding layout.

Limits and Verification

Capacity, unlock and construction details, overlap behavior and the result of removing a Collector around stored currency are not documented. The page confirms counting and pass-through, not a guaranteed vault design.

Frequently Asked Questions

What does Collector do?

Officially confirmed: Collector is a non-solid economy tile: Gold or Liquid Gold inside its area becomes spendable research currency while material and the player can still pass through.

How is Collector used in a production chain?

Officially confirmed: Route loose Gold or Liquid Gold into Collector tiles before trying to spend it in Research.

What remains unverified about Collector?

Officially confirmed: Capacity, unlock and construction details, overlap behavior and the result of removing a Collector around stored currency are not documented.

Sources & Verification

Building name and category were checked against the live official index on August 24, 2026.

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